Inside the app

Five worlds, real games, honest progress

Each world has its own character, palette and activities — but they all feed the same progress record, so you can see what your child is actually learning.

World 1

Reading Rainbow Forest

Letters, sounds and stories come alive under a canopy of enchanted trees. Children meet friendly forest creatures who read along with them.

Games

  • Alphabet Adventure
  • Letter Treasure Hunt
  • Word Builder
  • Rhyming River
  • Storytime Challenge

Skills tracked

  • Letter identification
  • Letter sounds
  • Sight words
  • Rhyming
  • Word building
  • Comprehension

World 2

Math Mountain

Climb past friendly number monsters and cross magical bridges by counting, adding, spotting shapes and completing patterns.

Games

  • Counting Critters
  • Number Bridge
  • Shape Safari
  • Addition Adventure
  • Subtraction Rescue
  • Pattern Power

Skills tracked

  • Counting
  • Number order
  • Addition
  • Subtraction
  • Shapes
  • Patterns

World 3

Science Space Station

Float through space with Bolt the Robot to explore planets, animals, weather, plants and the five senses.

Games

  • Planet Explorer
  • Animal Habitat Rescue
  • Weather Wizard
  • Grow a Garden
  • Five Senses Mission
  • Science Sorting

Skills tracked

  • The solar system
  • Animal habitats
  • Weather
  • Plants
  • The five senses
  • Living things

World 4

Puzzle Pirate Island

Join Hunter for memory games, mazes and sequencing quests that build logic and spatial thinking.

Games

  • Treasure Match
  • Pirate Patterns
  • Maze Adventure
  • Missing Piece
  • Treasure Sorting
  • Sequence Quest

Skills tracked

  • Memory
  • Patterns
  • Logic
  • Sequencing
  • Visual discrimination
  • Spatial awareness

World 5

Creativity Castle

Luna the Fairy opens the art studio: color, paint, build sticker scenes and design a dragon of your very own.

Games

  • Magical Coloring Book
  • Rainbow Paint Studio
  • Shape Art
  • Sticker Storybook
  • Design Your Dragon
  • Creative Story Builder

Skills tracked

  • Color and shape
  • Fine motor control
  • Story sequencing
  • Design thinking
  • Self-expression

Three learning levels

Little Explorers

Ages 4–5

Letters, counting, colors, shapes and matching — with read-aloud instructions.

Growing Adventurers

Ages 6–7

Phonics, sight words, addition, subtraction and the first science discoveries.

Master Explorers

Ages 8–9

Reading comprehension, multiplication foundations, logic and creative writing.

Designed to include

  • Read-aloud instructions

    Every instruction can be spoken with your device's own voice, so pre-readers can play alone.

  • Touch first

    Large tap targets, tap-to-select instead of dragging, and no hover-only controls.

  • Keyboard friendly

    Coloring regions and core controls can be reached with a keyboard.

  • Colour-independent answers

    Correct answers use a tick and text, not just green.

  • Reduced motion

    Animations switch off automatically when your device asks for reduced motion.

  • Sound is optional

    Nothing in the curriculum depends on hearing a sound.